Alliance Testing Network - Info & Contact Thread

CaCaptain PunchApr 22 2016113.6K16
    Halo and Forge Discussion


Presented by:

UCC:Forge
In collaboration with:
Max Extra, Duke of Mearl, SZR iParanormal, xDemption, and Creative Force



A group of lobby hosts, forgers, and gaming pros
working together to create a stable testing environment
and QA pipeline for the Halo 5 Forge Community.

The goal of ATN is to enhance the forge community by
providing services to help forgers hone their skills, improve
map quality, and showcase polished creations.

HOW THIS WORKS:

Content is submitted to public lobbies for testing and feedback, if this content is greenlit for advancement by two public lobbies, it can be submitted to the queue for the pro team lobby. Experienced Forgers are on hand to guide feedback sessions and, on occasion, assist in polishing content that the original developer is struggling with. Should the content reach the level of refinement expected of matchmaking content, we will endeavor to bring it to the attention of the Community Cartographers.

We are by no means the gatekeepers to the CC's or Matchmaking. We provide 5 services: Hosting Lobbies, Testing Content, Providing Feedback, Assisting with Refinement on a Case by Case basis, and Promoting Content pursuant to Matchmaking Consideration. We do not play favorites, merit trumps influence.




The Alliance Testing Network is very excited to announce
some awesome new additions and changes to the network.


We are proud to announce the addition
of xDemption as a network lobby host!

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Demption’s work in halo 5 forge extends back to the early days. He’s had
multiple matchmaking features and has come to the forefront of halo 5 forge
with his recent 2v2 works, Shurima, Illadris, and an impressive co-forge with
MultiLockOn, The Shire.

Xdemption has made a strong commitment to work directly with forgers new
and old to help foster maps through the testing process. Working one on one
with such an experienced member of the community is a privilege and we
are thrilled to have him on board.
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Introducing BTB!
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Many of you have been requesting a BTB map testing and QA pipeline that
would have a similar ladder system to the one we have put together for 4v4
core. Our first offering is now available.

MATCLAN, the man behind bigteambattle.net and all around btb-badass has
been running a BTB lobby of his own on Saturday evenings for some time,
and it gets sweaty. The lobby regularly sees very high level players, many of
whom are household names in the halo community.

MATCLAN’s lobby is now an ATN affiliate and he will be pulling BTB maps from a
short list and testing one or two of them for us each week. MATCLAN’s lobby has
its own list of projects to get through and so we are grateful that he is willing to
make the time to help us out over here at Alliance.

Moving forward BTB map makers can enter the pipeline via Max Extra’s
Forged Friday test lobby. Once that lobby green lights your map it will be put
on a short list for bigteabattle.net testing that MATCLAN will move through
at his prerogative.

Ultimately we are working towards more dedicated BTB lobbies within the
Network but for now, those forgers who enjoy their experience with our lobbies
and want to work on larger player count maps this option is for you.
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The ATN Database is now Public!
http://bit.ly/ATN-Database

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We are pleased to announce that the ATN database is now available for public
viewing. By following the link below you will be able to see the exact database that
all of our lobby hosts use to enter maps into the pipeline and manage the
progress of each. By looking here you can see exactly where your map is in the
process, who has tested it, and any feedback notes explaining why it has it’s
current status marker.

There is also a map-flow breakdown for anyone who confused about how
the Network moves map around in the pipeline.
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Looking back on our first month.

The Alliance Testing Network has been live for just about a month now. So far
we’ve seen really impressive maps go through, but even more impressive has been
the progress we’ve seen from so many of the maps that come to us in the early
stages and make their way through the process and on to greatness.

When we started our network our goal was very simple; create a comprehensive
map QA pipeline that would be available to all and free from bias or politics of
any kind. We wanted to be map-centric and offer up the resources we had for
ourselves to the entire community.

In order to hold ourselves that much more accountable to that mission and to
provide a further level of transparency, we have asked @WARHOLIC to act as a community
advocate within our group. If any forger ever feels they have been treated unfairly or
unethically by any leader or host within the Alliance Testing Network, you can bring
your grievance to Warholic and he has complete access to everyone and everything
within this organization. Further, he will be able, should he see fit, to make his
findings public record on forgehub.

You can be confident that you and your map are being treated objectively and fairly
within our network. This step is meant not simply to bolster community confidence,
but to give you all real tools and real power to audit our process and
investigate our practices.

We’re so pleased with how everything has been working since we got this up
and running and we can’t wait to see what you guys come up with next!

- Merder Smerf
(XBL: Seems Dangerous)






The Banner for each lobby is a link to their respective
submission thread, should one be available.



Host: Max Extra (XBL)
Twitch.tv/Max_Extra
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- Flexible Player Count, Play Till the Lobby Dies (6 Hours on Avg.)
- Queue capped at 35 items
- Tertiary Game Types Allowed
- After Queue, lobby capped at 8 for focused testing (FFA, 4v4, 2v2)
- Mics preferred
- Map Order Determined by Post Order and Player Count
- 1 Games/Map
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Fridays 8pm CST (Invites at 7:45)
Convert to your timezone


Host:SZR iParanormal (XBL)
Twitch.tv/iParaTV
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- Flexible Player Count, Lobby Usually Full
- Tertiary Game Types Allowed - Competitive Core PreferredS
- Mics strongly preferred, maturity expected
- Usually 1 Game/Map
- Dev chooses Game Types
- Map Order Determined by Post Order/Host Discretion
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Saturdays or Sundays 4PM EST
Convert to your timezone


Host:Duke of Mearl (XBL)
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- 4v4
- Core Game Types Only (Oddball included)
- Mics strongly preferred, maturity expected
- 2 Games/Map, 3rd at Dev Request
- Dev chooses Game Types
- Map Order Determined by Join Order

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Sundays 8pm EST
Convert to your timezone


Host: xDemption (XBL)
twitch.tv/redemption1272
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- Mics preferred
- Map Order Determined by Host
- 5 Maps, 3 Games/Map
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Tuesdays, Thursdays, & Saturdays 7:30pm EST
Convert to your timezone


Host: MATCLAN x MT (XBL)
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- 8v8 Games
- Mics preferred
- Submissions Not Accepted, Host Curates Queue
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Saturdays 9pm EST
Convert to your timezone


Host:Merder Smerf (GT: Seems Dangerous)
Twitch.tv/iprimedevil
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- "Using Cheat Codes" Pro Team
- Requires a pass from any two of lobbies 1-3 for entry
- 4v4
- Core Game Types Only
- Mics Required, maturity expected
- Closed Lobby, testers are UCC Members
- 3 Games/Map
- Dev Chooses Gametypes
- Queue Order Determined by order of acquisition of second greenlight
- 15 minutes dedicated feedback session
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Wednesdays 8:30pm EST
Convert to your timezone




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Team Captain
Lady Vanquish a.k.a "Foxy"

twitch.tv/lady_vanquish
A m1le High
twitch.tv/amilehighdenver
iPrimeDevil
twitch.tv/iprimedevil
JustNaxxis
instagram: @just.naxxis
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To mitigate the overhead that the Lobby Hosts have to deal with,
they have partnered with Creative Force to leverage their
established processes, standards, and experience.

Creative Force will be participating in this partnership in the following ways:
-
Thread Design & Formatting
- Curating Content
- Moderating Feedback Sessions
- Structuring feedback into actionable suggestions
- Creating/Curating Reference Materials
- Working with Content Creators on UCC Tested Content as Needed and if Available
- Promoting content to CC's





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SURPRISE!
This isn't ready yet!
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