Welcome, Forge Hub. I have brought you the results of last Saturdays Staff versus Community game, and I must say, it's rather depressing for us. We didn't know what to expect with the lot of you who rose up against us, and next time we do this I'll be looking out for you who did. Teddy wasn't able to make it to the event last weekend, so I'll be filling in for him on this article. But without further stalling, I give you the results of the night's fight.
Forge Hub versus The Staff
[l-col]The Staff - The Chubs
Nutduster
Berb
Bloo Jay
Chron
xAudienceofone[/l-col][r-col]The Community - Team Dinosaur
Cheeze
Elliot
Kazerra
Pinohkio
♥ Sky[/r-col]
Game One:
Infinity Slayer on Radiant
After I managed to stop singing the Pokémon theme song with a piano-playing friend of mine, I joined our staff and fierce community members for this first game on Juanez Sanchez’s Radiant. The game started off and each team raced forth to victory. Bloo assured us "[anyone with] a popular YouTube channel automatically means they're good", and so we sallied forth with his confidence to lay waste to our foes. There were some intense fights to control powerful positions, and cries of despair as the community began to take control of each. The staff, wounded and dismayed by their many new bullet holes, conceded defeat. They were just too accurate for our team of red and orange-named folk, and as we warmed up, the community chalked up one on their scoreboard.
Final Scores:
Staff:370
Community:600
Game Two:
Infinity Slayer on Lotus
The staff had a nasty defeat in the last game, and so with some words of triumphant resistance from Berb, we decided to give it another go on another great Ravine map. We entrenched ourselves within the rooms of Lotus and readied ourselves, expecting one hell of a tough fight. The community struck hard and fast, and though we had some initially successful bouts, there were always more to pick off those of us who weren’t completely destroyed. The community wiped the floor with our metaphorical tears just as badly in this game, and not even Bloo’s popular youtube channel skills could hold back the onslaught we faced.
Final Scores:
Staff:380
Community:600
Game Three:
Slayer Pro on Salvage
We mixed up the gametype a bit and put our foes on a map made by our own Nutduster in hopes that we might gain some advantage. The ship in the center of this map hosted an intense initial rush for power over it, the ever lusted for captain’s chair calling us all to control it. Both teams held this position for a while, and the staff began to make a come back. Unfortunately, the community were once again too powerful for us. I can’t tell you how many times I felt the broad side of a bullet slam into my face. We pulled ahead of our previous scores, but it just wasn’t enough to defeat these obviously professional Halo players.
Final Scores:
Staff:490
Community:600
Game Four:
Slayer Pro on Abandon
At the request of Berb, we threw up Abandon to play. It was the one game I did decent in, so I’d just like to suggest to the staff that in the next SNF, we only play Abandon.
I’m not certain whether it was due to some connection issues and Sky lagging out of the game for a bit, or if we just got our act together, but this game was one hell of a close match. The center of the map (the hill, if you will) saw both of our teams, each controlling it and defending with valor. There were some tense moments, and for a while we were winning this one. In the last few seconds the match was down to the last kill, each team at 590/600 points. The teams held their breath, the air so thick with anticipation that you couldn’t slice it with an ulu. As the killing bullet hit me, I could feel Berb’s hatred.
Final Scores:
Staff:590
Community:600
Game Five:
Capture the Flag on Ragnarock
By now we were annoyed with playing Slayer. Some of us were more upset about other things, but it was mostly the slayer gametype that led us to CTF on Ragnarock. We all got in our massive array of vehicles and took off to the fray, ready to bust in as many heads as we could. The game was tough; only one flag capture in the whole time and just as few times that the flag ever left our bases. We knew that the community had beaten us a long time ago, but we still wanted to try one last objective game and test their flag skills. It turned out that we were far better matched in this regard, yet that one flag capture was theirs, and no matter how hard we tried, the staff just couldn’t get our hands on their flag long enough to deliver it home. The game ended without either side gaining much ground, and with everyone holding a plasma pistol.
Final Scores:
Staff:0
Community:1
If you would like to see any of the games in action, Cheeze has been kind enough to offer us use of his video of the event he made.
https://www.youtube.com/watch?v=P5yMm7FDsJ4
And so the battle between this handful of the staff and those who represented the community ended. Now please, let those of us still with that headshotted feeling recuperate and find a master to max on new skills to our repertoire.
It was great having a chance to play with all of you; to the community members that wrecked us, you fought well. I’m still under the suspicion that you’re professional gamers, though it may be some emotional self-defense trick. Regardless, I had a lot of fun, and I look forward to the next SNF. I just hope I’m allowed to play again.