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Old 06-28-2008   #1 (permalink)
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Default Lost Paradise v1.1


Lost Paradise
Paradise happens to be the next Hell.
made by Skittlemeister0

Visit Paradiselink >>> here <<<link
Total Forging Time: 10 hours (new record)

Supported Gametypes
One flag (Maybe slayer and or KOTH)


Description:
Welcome to Lost Paradise, my newest and most complex map to date. It resides on the frozen barren of Avalanche, and is set up for CTF One Flag (At least this version anyway. There is a Slayer variant coming soon).One side gets to defend their banner of win in the illustrious and myterious fortress of Paradise, and the other team gets to storm their fortress and steal their banner of win.

The attacking team gets a Hornet, Banshee, Wraith, and two Warthogs. They also have two rocket launchers, one oversheild, a needler, and a regenerator (Trust me, they are definitely NOT too powerful).
Paradise residents get the full benefit of a Spartan Laser, two Plasma turrets, one Machine Gun Turret, and an extremely confusing castle (see pics and you will understand).

The middle area is blocked off, so the only way to access Paradise is by going around under the arch. The base itself is a floating one, so if you happen to fall off or are on foot, there is a teleporter leading to the middle area underneath the topmost tower.

These are not shown in the pictures, but there are three little side "caves" on each of the three extensions made from upside-down watchtower bases and ramps. In each of these, which are accessed only by crouches, are the six SMG's placed on Paradise.

Changes have been made. The middle area has now been unblocked, allowing passage through the cliff, but a machine gun turret blocks the way up, so vehicles can still hang in there. Flag has been moved, and circular teleporter has been edited: I t no longer kills you. Rather it sends you into the second original base of Avalanche, where the flag is now. There is no other way in, nor any way out. What happens now is that the defenders must defend the gateway, or else the attackers can get through and grab the flag, which is immediately deposited on the capture point underneath it. Think of this map now as a "Immediately capture the
territory" map.

Also, thanks to Draw the Line, a cannon man has been placed strategically for those who happen to be on foot. This takes you directly to the teleporter leading to the topmost tower, and is located by the first big mancannon from original Avalanche.

A weapon list is available for those who want one.

Weapon List:
BR's x3 (each located in a tower accesible by jumping from the topmost tower.)
Firebomb Grenades x3 (each next to BR)
Spartan Laser x1
Plasma Turrets x2
Machine Gun Turret x1
SMG's x6
Deployable Cover, Trip Mine, and Power Drain, all x1 (each hidden in individual "caves", of which there is a picture below.)
Rocket Launcher x2 (attackers)
Oversheilds x1 (attackers)
Regenerator x1 (attackers)
Needler x1 (attackers)

Also, a vehicle list:

Vehicle List:
All vehicles are attackers:
Warthog x2 (mainly transport, as the base is floating, and there is a teleporter leading onto the base)
Wraith x1 (mainly for bombardment/distracting the defenders)
Hornet x1
Banshee x1

Pictures are present:

A main overveiw:


Another overview from behind it, near the original Avalanche base (not the attacker's base). You can see the teleporter leading up into the base on the very bottom of the pic:


The attacker's base from outside:


Here is the top of the tallest tower, decked out with the Plasma Turrets and Spartan Laser. As you can see, it is accesible by a teleporter, os which the sender is seen in the below picture.


And here is the sender node. I tried really hard to include the other two-way, which is noticible at the top:


This is one of the "caves" mentioned before. I'm not sure which one this contains, but there are three of these caves, and they each hold equipment (Power Drain, Trip Mine, and Deployable Cover):


Now here is a long part. This picture is taken right next to the previous cave pic, and it is the entrance (one of many) to the "underneath" section.



Now, here is a picture of the underneath section, taken right inside one of the entrances. You can see the teleporter leading up into the tower to the left:


And here is a closer pic:



Now, this is a view from the reciever node (actually a two-way), looking up into the small lift leading up into the flag room:



And here is a pic looking down on the lift from above it. Remember, this is ABOVE the lift, not where we just were in the before pic.



Here is the exit, looking in on an opposite angle (the lift is through that gap, in easier terms):



And where might you lead? NOT deprived from Stargate maps. In fact, I did not even have that idea while making this. This is a view of th\e flag room on yet again the opposite side of the gap (basically, this pic was taken from abvoe the lift):



If you look at the ceiling while in the flag room, this is what you will see: An escap route for the flag carrier, leading right to the top of the tower:



Which is here:



Two action pics (we did not have a very long match):

Here is a Warthog driving up to the base. This pic gives another good overveiw from below of Paradise:





Well, I hope you like this map, and I really hope you will download. Thank you for reading!



EDIT: PLEASE READ! There have been changes. Please read description again.

Edited by Skittlemeister0, kayaman132, and OMEGA1151, so now they have credit: Skittlemeister0: 33.3%, Kayaman132: 33.3%, OMEGA1151: 33.3%

Special thanks to the amazing forger, Draw the Line, for some helpful insight, and the Administrator Dragoncoals for being no help at all. He gets the remaining .1% (dont be mad, Dragon, you saw this coming :D)

Last edited by Skittlemeister; 08-28-2008 at 05:17 PM..
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Old 06-28-2008   #2 (permalink)
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Another great structure on Avalanche. 5/5 for looks

However, I don't know how well this would play, considering it is a large structure, then a base with vehicles. I think it looks great, and it would play great if people died when they fell off of the base. If you ever build another version, put it over the falling to the death area cliff.



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Old 06-28-2008   #3 (permalink)
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Wow, I really like this, good job! You have my download, definitely!


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Old 06-28-2008   #4 (permalink)
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Dang this map looks sick! I have a lot of respect for these kind of maps because I can't make them myself : p! Hope to see more good maps from you in the future!!




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Old 06-28-2008   #5 (permalink)
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Quote:
Originally Posted by Zowabashi View Post
Another great structure on Avalanche. 5/5 for looks

However, I don't know how well this would play, considering it is a large structure, then a base with vehicles. I think it looks great, and it would play great if people died when they fell off of the base. If you ever build another version, put it over the falling to the death area cliff.
Don't listen to the second paragragh. This map could be the next Heatwave! It has exeptional ascletics and possably gameplay that compares to maps like Heatwave.


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Old 06-28-2008   #6 (permalink)
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this map has great interlocking and merging and a cool design. 4.5/5


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Old 06-28-2008   #7 (permalink)
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5/5 indeed. I know how hard it is to forge on avalanche, and by the looks of it, you did an excellent job. I'm guessing this would be really fun to play as a custom, but I never get big parties going...


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Old 06-28-2008   #8 (permalink)
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Wow, looks like it took forever. I don't even have much to say. It just looks inticate. I love the tunnel and smaller rooms that seem to be everywhere on the floating base areas.
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Old 06-28-2008   #9 (permalink)
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i was lost and started staring at the pics when i saw the disfigured shape (in a good way) and the cool portals. looks really fun. i give 4.5/5
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Old 06-28-2008   #10 (permalink)
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I love how the base looks, not sure how it plays id test if my internet could dp more than download. 4.5/5



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Last edited by Mount Killamonjaro; 06-28-2008 at 08:13 PM..
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